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Alpha Testing

You have a key (or want one). Here's how the alpha works.

Keys

  • Keys are personal, look like NAME-ALPHA-001, and are case-insensitive.
  • The launcher asks once; the game asks once. Same key.
  • A key is live when the current release accepts it — if a brand-new key bounces, tell us; you may be one release early.
  • Want a key? Ask — the roster grows a few testers at a time.

Reporting bugs

Bug reports go to the GitHub issue tracker (link ships with your key). The form has fields for what happened, what you expected, and your OS.

A great report has three things:

  1. What you did — the 10 seconds before it broke
  2. What happened vs what you expected
  3. A screenshot if it's visual

"It crashed when I quit while docked on Mac" is a great bug report. Don't overthink it.

What to hammer on

Current focus areas rotate — your key email says what's hot. Perennials:

  • Wall collision — corners, tight corridors, wedging into things and turning
  • The editor — build a sector, TEST FLY it, try to confuse the tile tools
  • Zone switching — worlds, saves, the recycle bin
  • Cross-platform — anything that behaves differently on Windows vs macOS

Known quirks

  • WASD doesn't fly the ship. Arrows. It's Subspace. See Controls.
  • macOS: disable Mission Control's Ctrl+Arrow shortcuts before flying (System Settings → Keyboard → Shortcuts → Mission Control).
  • A ship jammed nose-first in a too-tight slot can't rotate until it backs off — that's physics, not a bug.