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Game Modes

Any sector can carry a game mode — set it in the editor's inspector.

Powerball (Soccer)

The Subspace classic. A ball, two goals, physics. Fly into the ball to carry it, fire (Ctrl) to throw it, score in the enemy goal. The ball glides and bounces off walls with proper momentum. Arena walls, obstacles, and goals are configurable.

Hockey

Powerball's meaner sibling on a rink — face-offs, goal creases, and a goalie that guards the net.

Capture the Flag

Team flag spawns and bases, built in the editor with per-team placements. Grab, carry, capture.

Turf

Territory control by holding flag points. Slow-burn map pressure.

Bounty & Deathmatch

Kill things, get paid. The default state of the universe.