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Zone & Sector Editor

The single-player game is the level editor. Everything you fly through was built with the same tools you have.

Zones — whole worlds

A zone is a complete world: its galaxy layout, all its sectors, and its own save files. The ZONES tab (first tab in the editor) is your world library — Minecraft-style cards:

  • ACTIVATE — bring a world to the front (your current world autosaves first)
  • DUPLICATE — fork a world to experiment safely
  • SNAPSHOT / RESTORE — full named backups of a world
  • DELETE — moves to a recycle bin with a retention window (restore anytime before it purges; permanent delete available)

Player saves belong to zones — your progress in one world never touches another.

Sectors — the maps

The ATLAS tab shows every sector in the active zone. Double-click to open one in its own tab. Right-click a sector card for rename / duplicate / delete, or use IMPORT .lvl to bring in a real Subspace/Continuum map — it arrives registered and immediately flyable.

The tile system

Every sector can carry a tile grid. Tile size is yours to choose — presets from 16 (authentic Subspace scale) up to 128, or anything custom. The blue fighter silhouette drawn at the player spawn shows you exactly how big a ship is against your tiles.

Already painted at the wrong scale? Resize → Re-grid changes the granularity without moving anything — a 64u wall becomes a 4×4 block of 16u tiles covering the same space, and you keep painting at the finer scale.

Painting

  • Brushes — walls, floors, decor, special tiles (safe zones, goals, speed zones), and an eraser.
  • Brush size 1–10[ / ] or the slider. The cursor outline always shows the exact footprint.
  • Shape tools — line, rectangle (outline or filled), ellipse (outline or filled), and flood fill. Outlines stroke at your brush thickness. Every shape previews live and undoes as one step (Cmd+Z / Ctrl+Z).
  • Tilesheet palette — pick a single tile from the sheet (then place it at any brush size), or drag-select a region to create a multi-tile stamp — the way real Continuum maps build stations and big structures.

Test loop

Edit → APPLY▶ TEST FLY puts you in the cockpit inside your sector in one click (it saves for you). Fly it, hate it, Esc back to the editor, fix it. Repeat until it's good.