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Ships & Hangar

Eight hull classes

From nimble to monstrous: Scout, Fighter, Frigate, Destroyer, Cruiser, Battleship, Carrier, Capital. Heavier hulls hit harder, mount more hardpoints, and turn like continents. Light hulls live on speed and rotation.

Every stat comes from the zone's settings — thrust, top speed, rotation, energy, recharge, weapon loadout, special flags (double barrel, multifire angle, EMP bombs, bounce counts, shrapnel). Each class also has purchasable variants with their own flavor.

The multiplier model

final stat = hull base × variant multiplier × equipment tier

Equipment (engines, shields, armor) upgrades by tier at the shop. Kills fund credits; credits fund the arms race.

Alpha economy

Prices are placeholder during alpha — most things cost about 1 credit so testers can try everything. The real economy arrives with balance passes.

The hangar

You own up to 8 ships. Dock anywhere and open the hangar to:

  • Switch ships (your loadout, cargo, and consumables move with each ship)
  • Rename them (they're yours)
  • Sell at 50% (consumables and reinforcements don't refund — no laundering)

Subspace classics

The 8 original Subspace ships — Warbird, Javelin, Spider, Leviathan, Terrier, Weasel, Lancaster, Shark — exist as authentic variants, with SVS-derived stats and the original 36×36 sprites, for that 1997 feel.