Closed Alpha
A Subspace Legacy
Momentum-based 2D space combat in the bloodline of Subspace / Continuum — the 1997 dogfighter that never died. Your ship drifts. Your energy is your life. Your maps are your own.
Alpha access is invite-only — tester waves are announced on the Discord.
Authentic Subspace physics: thrust adds velocity and nothing steers for you. One energy bar is your health, your ammo, and your stamina — spend it firing, lose it getting hit, win by managing it better than the other pilot.
The single-player game is the level editor. Paint tile maps at any scale, drop stations and warp gates, wire up game modes, then TEST FLY straight into your own sector — or import real Continuum maps and fly those.
A native Subspace protocol client is built in. Connect to real Continuum zones that have been running for decades — chat, flags, powerball, the works — as a real client on live servers.
AI opponents run behavior trees you can read, edit, and watch think in real time — vultures that circle wounded prey, berserkers that go all-in below 35% energy, pack hunters that actually hunt in packs.
In right now: the full single-player sandbox, the world editor, AI fleets, game modes, and online mode. Rough edges included — that's what testers are for.
How testing works →